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【花雕动手做】有趣好玩的音乐可视化系列项目(29)
偶然心血来潮,想要做一个音乐可视化的系列专题。这个专题的难度有点高,涉及面也比较广泛,相关的FFT和FHT等算法也相当复杂,不过还是打算从最简单的开始,实际动手做做试验,耐心尝试一下各种方案,逐步积累些有用的音乐频谱可视化的资料,也会争取成型一些实用好玩的音乐可视器项目。
正好手头还有四片8X8硬屏,于是把它们拼在一起,组成一块16X16的WS2812B硬屏,继续尝试音乐可视化的项目。
背面
拼装成16X16的像素WS2812灯
WS2812B
是一个集控制电路与发光电路于一体的智能外控LED光源。其外型与一个5050LED灯珠相同,每个元件即为一个像素点。像素点内部包含了智能数字接口数据锁存信号整形放大驱动电路,还包含有高精度的内部振荡器和12V高压可编程定电流控制部分,有效保证了像素点光的颜色高度一致。
数据协议采用单线归零码的通讯方式,像素点在上电复位以后,DIN端接受从控制器传输过来的数据,首先送过来的24bit数据被第一个像素点提取后,送到像素点内部的数据锁存器,剩余的数据经过内部整形处理电路整形放大后通过DO端口开始转发输出给下一个级联的像素点,每经过一个像素点的传输,信号减少24bit。像素点采用自动整形转发技术,使得该像素点的级联个数不受信号传送的限制,仅仅受限信号传输速度要求。
LED具有低电压驱动,环保节能,亮度高,散射角度大,一致性好,超低功率,超长寿命等优点。将控制电路集成于LED上面,电路变得更加简单,体积小,安装更加简便。
模块电原理图
【花雕动手做】有趣好玩的音乐可视化系列项目(29)–16X16硬屏灯
项目之一:WS2812FX库最简单的点亮形式
/*【花雕动手做】有趣好玩的音乐可视化系列项目(29)--16X16硬屏灯项目之一:WS2812FX库最简单的点亮形式
*/#include <WS2812FX.h> //导入库
#define LED_COUNT 256 //WS2812B LED数量
#define LED_PIN 6 //WS2812B LED接脚WS2812FX ws2812fx = WS2812FX(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);void setup() {ws2812fx.init(); //初始化ws2812fx.setBrightness(35); //设置亮度(0-255),可以控制总电流(重要!)ws2812fx.setSpeed(100); // 设置速度ws2812fx.setMode(FX_MODE_FIREWORKS_RANDOM);// 设置模式(内置63种模式)ws2812fx.start(); //启动
}void loop() {ws2812fx.service(); //循环运行
}
实验场景图 动态图
实验场景图
【花雕动手做】有趣好玩的音乐可视化系列项目(29)–16X16硬屏灯
项目之二:RGB传输测试满屏变幻彩灯
/*【花雕动手做】有趣好玩的音乐可视化系列项目(29)--16X16硬屏灯项目之二:RGB传输测试满屏变幻彩灯
*/#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN 6// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 256// NeoPixel brightness, 0 (min) to 255 (max)
#define BRIGHTNESS 30// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRBW + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)void setup() {// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.// Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)clock_prescale_set(clock_div_1);
#endif// END of Trinket-specific code.strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)strip.show(); // Turn OFF all pixels ASAPstrip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}void loop() {// Fill along the length of the strip in various colors...colorWipe(strip.Color(255, 0, 0) , 50); // RedcolorWipe(strip.Color( 0, 255, 0) , 50); // GreencolorWipe(strip.Color( 0, 0, 255) , 50); // BluecolorWipe(strip.Color( 0, 0, 0, 255), 50); // True white (not RGB white)whiteOverRainbow(75, 5);pulseWhite(5);rainbowFade2White(3, 3, 1);
}// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...strip.setPixelColor(i, color); // Set pixel's color (in RAM)strip.show(); // Update strip to matchdelay(3); // Pause for a moment}
}void whiteOverRainbow(int whiteSpeed, int whiteLength) {if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;int head = whiteLength - 1;int tail = 0;int loops = 3;int loopNum = 0;uint32_t lastTime = millis();uint32_t firstPixelHue = 0;for(;;) { // Repeat forever (or until a 'break' or 'return')for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...if(((i >= tail) && (i <= head)) || // If between head & tail...((tail > head) && ((i >= tail) || (i <= head)))) {strip.setPixelColor(i, strip.Color(0, 0, 0, 255)); // Set white} else { // else set rainbowint pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));}}strip.show(); // Update strip with new contents// There's no delay here, it just runs full-tilt until the timer and// counter combination below runs out.firstPixelHue += 40; // Advance just a little along the color wheelif((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?if(++head >= strip.numPixels()) { // Advance head, wrap aroundhead = 0;if(++loopNum >= loops) return;}if(++tail >= strip.numPixels()) { // Advance tail, wrap aroundtail = 0;}lastTime = millis(); // Save time of last movement}}
}void pulseWhite(uint8_t wait) {for(int j=0; j<256; j++) { // Ramp up from 0 to 255// Fill entire strip with white at gamma-corrected brightness level 'j':strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));strip.show();delay(3);}for(int j=255; j>=0; j--) { // Ramp down from 255 to 0strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));strip.show();delay(3);}
}void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {int fadeVal=0, fadeMax=100;// Hue of first pixel runs 'rainbowLoops' complete loops through the color// wheel. Color wheel has a range of 65536 but it's OK if we roll over, so// just count from 0 to rainbowLoops*65536, using steps of 256 so we// advance around the wheel at a decent clip.for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536;firstPixelHue += 256) {for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...// Offset pixel hue by an amount to make one full revolution of the// color wheel (range of 65536) along the length of the strip// (strip.numPixels() steps):uint32_t pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or// optionally add saturation and value (brightness) (each 0 to 255).// Here we're using just the three-argument variant, though the// second value (saturation) is a constant 255.strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255,255 * fadeVal / fadeMax)));}strip.show();delay(3);if(firstPixelHue < 65536) { // First loop,if(fadeVal < fadeMax) fadeVal++; // fade in} else if(firstPixelHue >= ((rainbowLoops-1) * 65536)) { // Last loop,if(fadeVal > 0) fadeVal--; // fade out} else {fadeVal = fadeMax; // Interim loop, make sure fade is at max}}for(int k=0; k<whiteLoops; k++) {for(int j=0; j<256; j++) { // Ramp up 0 to 255// Fill entire strip with white at gamma-corrected brightness level 'j':strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));strip.show();}delay(100); // Pause 1 secondfor(int j=255; j>=0; j--) { // Ramp down 255 to 0strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));strip.show();}}delay(5); // Pause 1/2 second
}
实验场景图
【花雕动手做】有趣好玩的音乐可视化系列项目(29)–16X16硬屏灯
项目之三:应用Adafruit_NeoPixel库的入门极简程序
/*【花雕动手做】有趣好玩的音乐可视化系列项目(29)--16X16硬屏灯项目之三:应用Adafruit_NeoPixel库的入门极简程序
*/#include <Adafruit_NeoPixel.h>
#define PIN 6 //接脚
#define NUMPIXELS 256 //数量
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
#define DELAYVAL 10 //延时void setup() {pixels.setBrightness(22);//亮度pixels.begin();//启动
}void loop() {pixels.clear();for (int i = 0; i < NUMPIXELS; i++) {pixels.setPixelColor(i, pixels.Color(50, 250, 0));//绿色pixels.show();delay(1);}
}
实验场景图
【花雕动手做】有趣好玩的音乐可视化系列项目(29)–16X16硬屏灯
项目之四:256位音乐频谱灯
/*【花雕动手做】有趣好玩的音乐可视化系列项目(29)--16X16硬屏灯项目之四:256位音乐频谱灯
*/#include "FastLED.h"#define OCTAVE 1 // // Group buckets into octaves (use the log output function LOG_OUT 1)
#define OCT_NORM 0 // Don't normalise octave intensities by number of bins
#define FHT_N 256 // set to 256 point fht
#include <FHT.h> // include the library
//int noise[] = {204,188,68,73,150,98,88,68}; // noise level determined by playing pink noise and seeing levels [trial and error]{204,188,68,73,150,98,88,68}// int noise[] = {204,190,108,85,65,65,55,60}; // noise for mega adk
int noise[] = {204, 195, 100, 90, 85, 80, 75, 75}; // noise for NANO
//int noise[] = {204,198,100,85,85,80,80,80};
float noise_fact[] = {15, 7, 1.5, 1, 1.2, 1.4, 1.7, 3}; // noise level determined by playing pink noise and seeing levels [trial and error]{204,188,68,73,150,98,88,68}
float noise_fact_adj[] = {15, 7, 1.5, 1, 1.2, 1.4, 1.7, 3}; // noise level determined by playing pink noise and seeing levels [trial and error]{204,188,68,73,150,98,88,68}#define LED_PIN 6
#define LED_TYPE WS2812
#define COLOR_ORDER GRB// Params for width and height
const uint8_t kMatrixWidth = 8;
const uint8_t kMatrixHeight = 32;
//#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
#define NUM_LEDS 256CRGB leds[NUM_LEDS];int counter2 = 0;void setup() {Serial.begin(9600);delay(1000);FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );FastLED.setBrightness (33);fill_solid(leds, NUM_LEDS, CRGB::Black);FastLED.show();// TIMSK0 = 0; // turn off timer0 for lower jitterADCSRA = 0xe5; // set the adc to free running modeADMUX = 0x40; // use adc0DIDR0 = 0x01; // turn off the digital input for adc0}void loop() {int prev_j[8];int beat = 0;int prev_oct_j;int counter = 0;int prev_beat = 0;int led_index = 0;int saturation = 0;int saturation_prev = 0;int brightness = 0;int brightness_prev = 0;while (1) { // reduces jittercli(); // UDRE interrupt slows this way down on arduino1.0for (int i = 0 ; i < FHT_N ; i++) { // save 256 sampleswhile (!(ADCSRA & 0x10)); // wait for adc to be readyADCSRA = 0xf5; // restart adcbyte m = ADCL; // fetch adc databyte j = ADCH;int k = (j << 8) | m; // form into an intk -= 0x0200; // form into a signed intk <<= 6; // form into a 16b signed intfht_input[i] = k; // put real data into bins}fht_window(); // window the data for better frequency responsefht_reorder(); // reorder the data before doing the fhtfht_run(); // process the data in the fhtfht_mag_octave(); // take the output of the fht fht_mag_log()// every 50th loop, adjust the volume accourding to the value on A2 (Pot)if (counter >= 50) {ADMUX = 0x40 | (1 & 0x07); // set admux to look at Analogpin A1 - Master Volumewhile (!(ADCSRA & 0x10)); // wait for adc to be readyADCSRA = 0xf5; // restart adcdelay(10);while (!(ADCSRA & 0x10)); // wait for adc to be readyADCSRA = 0xf5; // restart adcbyte m = ADCL; // fetch adc databyte j = ADCH;int k = (j << 8) | m; // form into an intfloat master_volume = (k + 0.1) / 1000 + .75; // so the valu will be between ~0.5 and 1.---------------------+.75 was .5Serial.println (master_volume);for (int i = 1; i < 8; i++) {noise_fact_adj[i] = noise_fact[i] * master_volume;}ADMUX = 0x40 | (0 & 0x07); // set admux back to look at A0 analog pin (to read the microphone inputcounter = 0;}sei();counter++;// End of Fourier Transform code - output is stored in fht_oct_out[i].// i=0-7 frequency (octave) bins (don't use 0 or 1), fht_oct_out[1]= amplitude of frequency for bin 1// for loop a) removes background noise average and takes absolute value b) low / high pass filter as still very noisy// c) maps amplitude of octave to a colour between blue and red d) sets pixel colour to amplitude of each frequency (octave)for (int i = 1; i < 8; i++) { // goes through each octave. skip the first 1, which is not usefulint j;j = (fht_oct_out[i] - noise[i]); // take the pink noise average level out, take the asbolute value to avoid negative numbersif (j < 10) {j = 0;}j = j * noise_fact_adj[i];if (j < 10) {j = 0;}else {j = j * noise_fact_adj[i];if (j > 180) {if (i >= 7) {beat += 2;}else {beat += 1;}}j = j / 30;j = j * 30; // (force it to more discrete values)}prev_j[i] = j;// Serial.print(j);// Serial.print(" ");// this fills in 11 LED's with interpolated values between each of the 8 OCT valuesif (i >= 2) {led_index = 2 * i - 3;prev_oct_j = (j + prev_j[i - 1]) / 2;saturation = constrain(j + 50, 0, 255); //-----------50 was 30saturation_prev = constrain(prev_oct_j + 50, 0, 255);brightness = constrain(j, 0, 255);brightness_prev = constrain(prev_oct_j, 0, 255);if (brightness == 255) {saturation = 50;brightness = 200;}if (brightness_prev == 255) {saturation_prev = 50;brightness_prev = 200;}for (uint8_t y = 0; y < kMatrixHeight; y++) {leds[XY(led_index - 1, y)] = CHSV(j + y * 30, saturation, brightness);if (i > 2) {prev_oct_j = (j + prev_j[i - 1]) / 2;leds[ XY(led_index - 2, y)] = CHSV(prev_oct_j + y * 30, saturation_prev, brightness_prev);}}}}if (beat >= 7) {fill_solid(leds, NUM_LEDS, CRGB::Gray);FastLED.setBrightness(200);}else {if (prev_beat != beat) {FastLED.setBrightness(40 + beat * beat * 5);prev_beat = beat;}}FastLED.show();if (beat) {counter2 += ((beat + 4) / 2 - 2);if (counter2 < 0) {counter2 = 1000;}if (beat > 3 && beat < 7) {FastLED.delay (20);}beat = 0;}// Serial.println();}
}// Param for different pixel layouts
const bool kMatrixSerpentineLayout = false;
// Set 'kMatrixSerpentineLayout' to false if your pixels are
// laid out all running the same way, like this:// Set 'kMatrixSerpentineLayout' to true if your pixels are
// laid out back-and-forth, like this:uint16_t XY( uint8_t x, uint8_t y)
{uint16_t i;if ( kMatrixSerpentineLayout == false) {i = (y * kMatrixWidth) + x;}if ( kMatrixSerpentineLayout == true) {if ( y & 0x01) {// Odd rows run backwardsuint8_t reverseX = (kMatrixWidth - 1) - x;i = (y * kMatrixWidth) + reverseX;} else {// Even rows run forwardsi = (y * kMatrixWidth) + x;}}i = (i + counter2) % NUM_LEDS;return i;
}
实验场景图 动态图
实验的视频记录
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实验场景图
【花雕动手做】有趣好玩的音乐可视化系列项目(29)–16X16硬屏灯
项目之五:多彩MegunoLink音乐节拍灯
/*【花雕动手做】有趣好玩的音乐可视化系列项目(29)--16X16硬屏灯项目之五:多彩MegunoLink音乐节拍灯
*/#include<FastLED.h>
#include<MegunoLink.h>
#include<Filter.h>#define N_PIXELS 23
#define MIC_PIN A0
#define LED_PIN 6
#define NOISE 10
#define TOP (N_PIXELS+2)
#define LED_TYPE WS2811
#define BRIGHTNESS 10
#define COLOR_ORDER GRBCRGB leds[N_PIXELS];
int lvl = 0, minLvl = 0, maxLvl = 10;ExponentialFilter<long> ADCFilter(5, 0);void setup() {FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, N_PIXELS).setCorrection(TypicalLEDStrip);FastLED.setBrightness(BRIGHTNESS);
}void loop() {int n, height;n = analogRead(MIC_PIN);n = abs(1023 - n);n = (n <= NOISE) ? 0 : abs(n - NOISE);ADCFilter.Filter(n);lvl = ADCFilter.Current();// Serial.print(n);// Serial.print(" ");// Serial.println(lvl);height = TOP * (lvl - minLvl) / (long)(maxLvl - minLvl);if (height < 0L) height = 0;else if (height > TOP) height = TOP;for (uint8_t i = 0; i < N_PIXELS; i++) {if (i >= height) leds[i] = CRGB(0, 0, 0);else leds[i] = Wheel( map( i, 0, N_PIXELS - 1, 30, 150 ) );}FastLED.show();
}CRGB Wheel(byte WheelPos) {if (WheelPos < 85)return CRGB(WheelPos * 3, 255 - WheelPos * 3, 0);else if (WheelPos < 170) {WheelPos -= 85;return CRGB(255 - WheelPos * 3, 0, WheelPos * 3);} else {WheelPos -= 170;return CRGB(0, WheelPos * 3, 255 - WheelPos * 3);}
}
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实验场景图
|
【花雕动手做】有趣好玩的音乐可视化系列项目(29)–16X16硬屏灯
项目之六:Arduino 和 FastLED多彩音乐节奏灯
/*【花雕动手做】有趣好玩的音乐可视化系列项目(29)--16X16硬屏灯项目之六:Arduino 和 FastLED多彩音乐节奏灯
*/#include <FastLED.h>
#define SAMPLEPERIODUS 200
#define MIC_PIN A0
#define LED_DT 6
#define COLOR_ORDER GRB
#define LED_TYPE WS2812
#define NUM_LEDS 256
uint8_t max_bright = 33;
struct CRGB leds[NUM_LEDS];
CRGBPalette16 currentPalette = RainbowColors_p;
CRGBPalette16 targetPalette;void setup() {pinMode(LED_BUILTIN, OUTPUT);LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS);FastLED.setBrightness(max_bright);
}float bassFilter(float sample) {static float xv[3] = {0, 0, 0}, yv[3] = {0, 0, 0};xv[0] = xv[1]; xv[1] = xv[2];xv[2] = sample / 9.1f;yv[0] = yv[1]; yv[1] = yv[2];yv[2] = (xv[2] - xv[0]) + (-0.7960060012f * yv[0]) + (1.7903124146f * yv[1]);return yv[2];
}float envelopeFilter(float sample) {static float xv[2] = {0, 0}, yv[2] = {0, 0};xv[0] = xv[1];xv[1] = sample / 160.f;yv[0] = yv[1];yv[1] = (xv[0] + xv[1]) + (0.9875119299f * yv[0]);return yv[1];
}float beatFilter(float sample) {static float xv[3] = {0, 0, 0}, yv[3] = {0, 0, 0};xv[0] = xv[1]; xv[1] = xv[2];xv[2] = sample / 7.015f;yv[0] = yv[1]; yv[1] = yv[2];yv[2] = (xv[2] - xv[0]) + (-0.7169861741f * yv[0]) + (1.4453653501f * yv[1]);return yv[2];
}void loop() {unsigned long time = micros();float sample, value, envelope, beat, thresh, micLev;for (uint8_t i = 0; ; ++i) {sample = (float)analogRead(MIC_PIN);micLev = ((micLev * 67) + sample) / 68;sample -= micLev;value = bassFilter(sample);value = abs(value);envelope = envelopeFilter(value);if (i == 200) {beat = beatFilter(envelope);thresh = 0.02f * 75.;if (beat > thresh) {digitalWrite(LED_BUILTIN, LOW);int strt = random8(NUM_LEDS / 2);int ende = strt + random8(NUM_LEDS / 2);for (int i = strt; i < ende; i++) {uint8_t index = inoise8(i * 30, millis() + i * 30);leds[i] = ColorFromPalette(currentPalette, index, 255, LINEARBLEND);}} else {digitalWrite(LED_BUILTIN, HIGH);}i = 0;}EVERY_N_SECONDS(5) {uint8_t baseC = random8();targetPalette = CRGBPalette16(CHSV(baseC + random8(32), 255, random8(128, 255)),CHSV(baseC + random8(64), 255, random8(128, 255)),CHSV(baseC + random8(64), 192, random8(128, 255)),CHSV(baseC + random8(), 255, random8(128, 255)));}EVERY_N_MILLISECONDS(50) {uint8_t maxChanges = 24;nblendPaletteTowardPalette(currentPalette, targetPalette, maxChanges);}EVERY_N_MILLIS(50) {fadeToBlackBy(leds, NUM_LEDS, 64);FastLED.show();}for (unsigned long up = time + SAMPLEPERIODUS; time > 20 && time < up; time = micros()) { }} // for i
} // loop()
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镜像扩展的实验场景图
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【花雕动手做】有趣好玩音乐可视化16X16硬屏灯(镜像扩展)之二
实验的视频记录
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实验场景图
【花雕动手做】有趣好玩音乐可视化16X16硬屏灯(镜像扩展)之三
实验的视频记录
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实验场景图
【花雕动手做】有趣好玩音乐可视化16X16硬屏灯(组合镜像)
实验场景图
实验场景图 动态图
【花雕动手做】有趣好玩音乐可视化16X16硬屏灯(组合镜像)
实验的视频记录
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实验场景图
【花雕动手做】有趣好玩音乐可视化16X16硬屏灯(组合镜像)之二
实验的视频记录
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【花雕动手做】有趣好玩音乐可视化16X16硬屏灯(组合镜像)之三
实验的视频记录
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实验场景图
【Arduino】168种传感器模块系列实验(资料代码+仿真编程+图形编程)
实验一百七十七:Wemos D1 R32 ESP32开发板
项目之四十七:快速傅里叶变换256位频谱仪
/*【Arduino】168种传感器模块系列实验(资料代码+仿真编程+图形编程)实验一百七十七:Wemos D1 R32 ESP32开发板项目之四十七:快速傅里叶变换256位频谱仪
*/#include "arduinoFFT.h"
#include <FastLED.h> #define NUM_LEDS 256
#define LED_TYPE WS2812
#define COLOR_ORDER GRB arduinoFFT FFT = arduinoFFT();
CRGB leds[NUM_LEDS]; #define CHANNEL 39
#define DATA_PIN 23 const uint8_t max_bright = 2;
const uint16_t samples = NUM_LEDS / 4;
const byte halfsamples = samples / 2;
uint8_t gHue;
int value;
double vReal[samples];
double vImag[samples];
char toData[halfsamples]; int pointJump[halfsamples];
int uJump[halfsamples];
int dJump[halfsamples]; int uValue;
int dValue;
int tValue;
int toDown = 0;
uint8_t toDownSpeed = 3;
int pointDown = 0;
uint8_t pointDownSpeed = 9; void setup(){delay(100); Serial.println("Ready"); FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);FastLED.setBrightness(max_bright);
}void loop(){FastLED.clear(); EVERY_N_MILLISECONDS(10) {gHue += 10; }for (int i = 0; i < samples; i++) {value = analogRead(CHANNEL); vReal[i] = value; vImag[i] = 0.0; }FFT.Windowing(vReal, samples, FFT_WIN_TYP_HAMMING, FFT_FORWARD);FFT.Compute(vReal, vImag, samples, FFT_FORWARD);FFT.ComplexToMagnitude(vReal, vImag, samples);for (int i = 0; i < halfsamples; i++) {toData[i] = vReal[i + halfsamples / 2]; toData[i] = constrain(toData[i], 0, 100); toData[i] = map(toData[i], 0, 100, 1, 7); }for (int i = 0; i < halfsamples; i++) {uValue = toData[i]; uJump[i]++; if (uValue > uJump[i]) {uValue = uJump[i]; }else{uJump[i] = uValue;}dValue = uValue; toDown++; if (toDown % toDownSpeed == 0) {dJump[i]--; toDown = 0; }if (dValue > pointJump[i]) {dJump[i] = dValue; }else{dValue = dJump[i]; }tValue = uValue; pointDown++; if (pointDown % pointDownSpeed == 0) {pointJump[i]--; pointDown = 0; }if (tValue > pointJump[i]) {pointJump[i] = tValue; }else{tValue = pointJump[i]; }fill_rainbow(leds + 8 * i, uValue, gHue, 30);fill_rainbow(leds + 8 * i, dValue, gHue, 30);fill_solid(leds + 8 * i + tValue, 1, CRGB::White);}FastLED.show(); delay(2);
}
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本文标签: 花雕动手做有趣好玩的音乐可视化系列项目(29)
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