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2024年4月19日发(作者:用递归方法求 2 n的和)
glscissor 多边形
English answer:
The `glScissor` function in OpenGL sets the scissor
rectangle, which is a rectangular region of the window that
OpenGL will draw to. Anything outside of this rectangle
will be clipped, or not drawn.
The `glScissor` function takes four parameters:
`x`: The x-coordinate of the lower-left corner of the
scissor rectangle.
`y`: The y-coordinate of the lower-left corner of the
scissor rectangle.
`width`: The width of the scissor rectangle.
`height`: The height of the scissor rectangle.
The scissor rectangle is defined in window coordinates,
which means that the origin (0, 0) is at the lower-left
corner of the window. The x-axis extends to the right, and
the y-axis extends to the top.
The scissor rectangle can be used to clip any type of
OpenGL primitive, including points, lines, and triangles.
To enable scissor testing, you must first call
`glEnable(GL_SCISSOR_TEST)`. Once scissor testing is
enabled, only the pixels within the scissor rectangle will
be drawn.
The scissor rectangle can be used to create a variety
of effects, such as:
Clipping objects to a specific region of the window.
Creating window borders.
Masking out certain areas of the window.
Here is an example of how to use the `glScissor`
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