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2024年4月20日发(作者:js数组大小排序)

饥荒修改数据

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一.延长冰箱保鲜时间

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用记事本打开游戏目录文件,将

PERISH_FRIDGE_MULT = .5修改为PERISH_FRIDGE_MULT = .01即可

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二.种子腐烂变慢

用记事本打开游戏目录文件,将

PERISH_SUPERSLOW = 40*total_day_time*perish_warp,修改为

PERISH_SUPERSLOW = 200*total_day_time*perish_warp,

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三.提高主角血量10倍

用记事本打开游戏目录文件,将local

wilson_health = 150修改为local wilson_health = 1500

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四.提高主角攻击力

用记事本打开游戏目录文件,将local

wilson_attack = 34修改为local wilson_attack = 500

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五.主角跑得更快

容:

用记事本打开游戏目录文件,将以下内

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WILSON_WALK_SPEED = 4,

WILSON_RUN_SPEED = 6,

修改为:

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WILSON_WALK_SPEED = 8,

WILSON_RUN_SPEED = 12,

六.延缓冻、饿死亡时间

容:

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用记事本打开游戏目录文件,将以下内

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FREEZING_KILL_TIME = 120,

STARVE_KILL_TIME = 120,

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修改为:

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FREEZING_KILL_TIME = 1200,

STARVE_KILL_TIME = 1200,

七.加大单格堆叠数量

容:

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用记事本打开游戏目录文件,将以下内

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STACK_SIZE_LARGEITEM = 10,

STACK_SIZE_MEDITEM = 20,

修改为:

STACK_SIZE_SMALLITEM = 40,

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STACK_SIZE_LARGEITEM = 20,

STACK_SIZE_MEDITEM = 50,

STACK_SIZE_SMALLITEM = 99,

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八.背猪皮包、穿大理石盔甲行走速度不减慢

容:

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用记事本打开游戏目录文件,将以下内

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PIGGYBACK_SPEED_MULT = 0.8,

ARMORMARBLE_SLOW = 0.7,

修改为:

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PIGGYBACK_SPEED_MULT = 1,

ARMORMARBLE_SLOW = 1,

九.提高拿手杖行走速度

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用记事本打开游戏目录文件,将

CANE_SPEED_MULT = 1.25,修改为CANE_SPEED_MULT = 2.5,

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十.武器伤害值加大

内容:

用记事本打开游戏目录文件,查找以下

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UNARMED_DAMAGE = 10, 空手

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NIGHTSWORD_DAMAGE = wilson_attack*2, 暗影剑

SPIKE_DAMAGE = wilson_attack*1.5, 狼牙棒

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HAMBAT_DAMAGE = wilson_attack, 火腿棍棒

SPEAR_DAMAGE = wilson_attack, 矛

AXE_DAMAGE = wilson_attack*.8, 斧头

PICK_DAMAGE = wilson_attack*.8, 镐

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BOOMERANG_DAMAGE = wilson_attack*.8, 回旋镖

TORCH_DAMAGE = wilson_attack*.5, 火炬

HAMMER_DAMAGE = wilson_attack*.5, 锤

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SHOVEL_DAMAGE = wilson_attack*.5, 铲子

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PITCHFORK_DAMAGE = wilson_attack*.5, 草叉

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BUGNET_DAMAGE = wilson_attack*.125, 捕虫网

UMBRELLA_DAMAGE = wilson_attack*.5, 雨伞

CANE_DAMAGE = wilson_attack*1.5, 手杖

PIPE_DART_DAMAGE = 100, 吹箭

十一.修改装备使用次数

内容:

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FISHINGROD_DAMAGE = wilson_attack*.125, 鱼杆

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加大每行最后的数字,即可增大各种武器的伤害值

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用记事本打开游戏目录文件,查找以下

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AXE_USES = 100, 斧头

HAMMER_USES = 75, 锤

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SHOVEL_USES = 25, 铲子

PICKAXE_USES = 33, 镐

SPEAR_USES = 150, 矛

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PITCHFORK_USES = 25, 草叉

BUGNET_USES = 10, 捕虫网

SPIKE_USES = 100, 狼牙棒

TRAP_USES = 8, 陷阱

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FISHINGROD_USES = 9, 鱼杆

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BOOMERANG_USES = 10, 回旋镖

ICESTAFF_USES = 20, 冰魔杖

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NIGHTSWORD_USES = 100, 暗影剑

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FIRESTAFF_USES = 20, 火魔杖

HAMBAT_USES = 100, 火腿棍棒

PANFLUTE_USES = 10, 排箫

HORN_USES = 10, 牛角

TENT_USES = 6, 帐篷

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TRAP_TEETH_USES = 10, 牙齿陷阱

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UMBRELLA_USES = 20, 伞

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SEWINGKIT_USES = 5, 针线包

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ONEMANBAND_PERISHTIME = 6*seg_time, 独奏乐器

EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩

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WINTERHAT_PERISHTIME = total_day_time*10, 冬帽

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BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽

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SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽

TRUNKVEST_PERISHTIME = total_day_time*15, 背心

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SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心

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WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子

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FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛帽

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TOPHAT_PERISHTIME = total_day_time*8, 高礼帽

加大每行最后的数字,即可增加该装备使用次数

十二.盔甲在就不掉血

容:

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用记事本打开游戏目录文件,将以下内

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ARMORGRASS_ABSORPTION = .6,

ARMORWOOD_ABSORPTION = .8,

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ARMORMARBLE_ABSORPTION = .95,

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ARMOR_FOOTBALLHAT_ABSORPTION = .8,

ARMOR_BEEHAT_ABSORPTION = .8,

修改为:

ARMOR_SANITY_ABSORPTION = .95,

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ARMORGRASS_ABSORPTION = 1,

ARMORWOOD_ABSORPTION = 1,

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ARMORMARBLE_ABSORPTION = 1,

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ARMOR_FOOTBALLHAT_ABSORPTION = 1,

ARMOR_BEEHAT_ABSORPTION = 1,

ARMOR_SANITY_ABSORPTION = 1,

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十三.缩短草、树杈、芦苇长出时间

容:

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用记事本打开游戏目录文件,将以下内

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GRASS_REGROW_TIME = total_day_time*3,

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SAPLING_REGROW_TIME = total_day_time*4,

REEDS_REGROW_TIME = total_day_time*3,

修改为:

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GRASS_REGROW_TIME = total_day_time*1,

REEDS_REGROW_TIME = total_day_time*1,

十四.增加墙的耐久力

容:

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SAPLING_REGROW_TIME = total_day_time*1,

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用记事本打开游戏目录文件,将以下内

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HAYWALL_HEALTH = 100,

WOODWALL_HEALTH = 200,

修改为:

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STONEWALL_HEALTH = 400,

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HAYWALL_HEALTH = 1000,

WOODWALL_HEALTH = 2000,

十五.延长燃料燃烧时间

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STONEWALL_HEALTH = 4000,

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用记事本打开游戏目录文件,将以下内

容:

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TINY_FUEL = seg_time*.25,

SMALL_FUEL = seg_time * .5,

MED_FUEL = seg_time * 1.5,

修改为:

LARGE_FUEL = seg_time * 6,

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TINY_FUEL = seg_time*1.25,

MED_FUEL = seg_time * 7.5,

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SMALL_FUEL = seg_time * 2.5,

LARGE_FUEL = seg_time * 24,

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十六.使不能堆叠的物品可堆叠

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打开游戏目录datascriptsprefabs文件夹,其中的.lua文件为游

戏中的物品。举例:用记事本打开牛角,查找local function

fn(Sim),在下面的空白处插入以下内容:

inst:AddComponent("stackable")

_SIZE_SMALLITEM

十七.使不可燃物品可作燃料

e =

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即可实现不能堆叠的物品可堆叠

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打开游戏目录datascriptsprefabs文件夹,其中的.lua文件为游

戏中的物品。举例:用记事本打开牛角,查找local function

fn(Sim),在下面的空白处插入以下内容:

inst:AddComponent("fuel")

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lue = _FUEL

即可实现不可燃物品可作燃料。注意:如果既修改了可堆叠,又修改

了可作燃料,添火时请手动分成单个物品再燃烧(用鼠标拿起一堆,

按住Ctrl点空白格),否则无论多大一堆都一次烧掉。

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本文标签: 物品 堆叠 时间 打开 燃料